古墓丽影1 tomb raider 古墓丽影2 西安匕首 tomb raider The Dagger of Xi'an 古墓丽影3 劳拉的冒险 tomb raider Adventures of Lara Croft 古墓丽影4 最后的启示 tomb raider The Last Revelation 古墓丽影5 历代记 tomb raider Chronicles 古墓丽影6 黑暗天使 tomb raider The Angel of Darkness 古墓丽影7 传奇 tomb raider Legend
Tomb Raider
古墓丽影1

The Dagger of Xi'an
古墓丽影2:西安匕首

Adventures of Lara Croft
古墓丽影3:劳拉的冒险

The Last Revelation
古墓丽影4:最后的启示

Tomb Raider: Chronicles
古墓丽影5:历代记

The Angel of Darkness
古墓丽影6:黑暗天使

Tomb Raider: Legend
古墓丽影7:传奇

古墓丽影 周年纪念 tomb raider Anniversary
古墓丽影8 地下世界 tomb raider Underworld
劳拉与光之守护着 光明守护者 Lara Croft and The Guardian Of Light
古墓丽影9 tomb raider 2013
劳拉与奥西里斯神庙 Lara Croft and the Temple of Osiris
古墓丽影:崛起 Rise of The Tomb Raider
古墓丽影:暗影 Shadow of the Tomb Raider

Tomb Raider: Anniversary
古墓丽影:十周年纪念版

Tomb Raider: Underworld
古墓丽影8:地下世界

LCGOL
劳拉与光之守护者

TOMB RAIDER
古墓丽影9

LCTOO
劳拉与奥西里斯神庙

Rise of The Tomb Raider
古墓丽影10:崛起

Shadow of the Tomb Raider
古墓丽影11:暗影

SDCC(2012)特刊:米拉·卢丁顿和卡尔·斯图尔特接受MTV采访(英文稿)

发表时间:2012/07/18 00:00:00  来源:“ZZer”转载  作者:Charles Webb  浏览次数:2235  
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原文:

One of the releases looming large over 2013 is the Tomb Raider reboot. So during this SDCCpanel, what did the team behind the game have to say about it? Narrative designer John Stafford was joined by the game's writer, Rhianna Pratchett, creative director Noah Hughes, global brand manager Karl Stewart, and the new Lara Croft herself, Camilla Luddington to discuss what went into rebooting the iconic character.

If you were paying attention to the PR disaster from a few weeks back that caught Tomb Raider in its jaws, it's hard not to see the Square Enix/Eidos panel focused on the game as an attempt to walk back the (let's say "unfortunate") language that's defined Lara Croft in the last few days. Between writer Rhihanna Pratchett and actress Camilla Luddington, there was a concentrated attempt to define the trajectory of the character as one where Lara Croft finds herself and finds her strength.

Before the panel got started, moderator Geoff Keighley showed scenes from the documentary,The Final Hours of Tomb Raider hosted by Zachary Levi. The doc will chronicle the end stages of the reboot's development. The doc took us to studio Digital Domain where the mocap for the game is being handled, while providing an overview of the casting process for actress Camilla Luddington who took the role back in 2010.

In the video, Luddington describes the role as both physically and emotionally draining, with fans seeing her character's first kill, which to the actress' mind is the moment where the exlorer becomes the Lara Croft we're familiar with. You can see more of the doc atwww.thefinalhoursoftombraider.com.

Huges opened the panel by saying that at Crystal Dynamics they wanted to offer something fresh for the Tomb Raider games in a way that would bring her to life and celebrate her humanity. Karl Stewart said that after they inherited the series from original developers Core Design, they wanted to show fans something different, citing Batman Begins as a way of revamping the series.Stafford talked about reflecting Lara's emotional journey through the gameplay and cinematics.

Luddington said that she couldn't tell anyone what she was doing for two years, coming home with regular bruises from the motion capture.

Pratchett, who lists Heavenly Sword among her credits says that the T-rex attack in the first game was a genre defininig moment for her. She says that as a gamer, she also has a love-hate relationship with the character. Luddington joked that she had Pratchett to blame for all of her injuries during the development process.

When asked about her character's arc, Luddington says that one of the takeaways from the character is her ability to find strength and push forward--without spoiling the story, she discovers her own ability and strength as a person.

When asked directly about the comments regarding the sexual assault controversy, Stewart says that his team hasn't been attempting to walk back any comments about it and that much of the doubt and questions are borne out of a lack of context.

As for the balance between action and platforming/exploration, Hughes was careful to caution that the demo on the show floor might not necessarily represent the real balance of the full game, and that the action focus showed best for the con. Stewart added that there's lots of the island's long history to explore because at her core, Lara is an explorer.

Tomb Raider will be available March 5th of 2012.

Related posts:

SDCC 2012: 'Assassin's Creed III' 4-Player Co-op Mode Revealed
SDCC 2012: Epic Games Dishes On Fortnite

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